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Old Jun 23, 2005, 01:22 PM // 13:22   #1
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Default why do Warriors generally get zero respect in Tombs?

i notice that it is extremely hard for a Warrior with all the right gear/skills to find a party in Tombs

it seems Warriors are rarely wanted. most people seem to think that having even one Warrior in your party is a big waste of that party slot

it seems logical that there are only two possible reasons for this:

1. Warriors need major buffing

or

2. Most people are ignorant about the usefulness of Warriors

so i want to ask you guys: which of these is the case? and a supplementary question: why is that the case?

Last edited by Navaros; Jun 23, 2005 at 01:24 PM // 13:24..
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Old Jun 23, 2005, 01:29 PM // 13:29   #2
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just a thought...maybe its the bad reputation, that "noob"warriors gather up pre-ascension.

because generally, people that dont want to think, choose a warrior to play. Not always, but recognizable often.

We all know, that playing a warrior can have as much depth as any other char, but to most people it doesnt.

the other thing i could think of is the following: whats the point of having a tank that nobody will attack? i think warriors are better in soaking up damage than in dishing it out.

oh, btw, flame me, i never made it to HoH.
just the tombs
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Old Jun 23, 2005, 01:36 PM // 13:36   #3
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Quote:
Originally Posted by Gedscho
much depth as any other char, but to most people it doesnt.

the other thing i could think of is the following: whats the point of having a tank that nobody will attack? i think warriors are better in soaking up damage than in dishing it out.

oh, btw, flame me, i never made it to HoH.
just the tombs

indeed this is the case. and i tend to agree with the logic you have presented. based on my preliminary PVP experience, it seems that Warrior damage output should be buffed a whole heckuva a lot seeing as they can't really kill anything without a ton of additional offensive assistance from their party

of course i'm still a novice in PVP so if i'm missing something then hopefully the experts can come by and explain
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Old Jun 23, 2005, 02:04 PM // 14:04   #4
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(most) Warriors effectively have only one offensive capability - their melee attacks. Unfortunately, there are far two many ways of rendering those attacks impotent. Blind, cripple, weakness, or any hex that has a similar effect, and your warrior suddenly isn't the scary threat he should be.

Yes there are skills to shut down other classes, but most other classes are flexible enough that they can still operate effectively. If a warrior isn't standing next to the called target and landing hits, then you may aswell leave him behind, which is exactly what a lot of teams are doing.

This doesn't mean that warriors don't have a place in PvP, but it does mean that the rest of the team need to put some effort into making them work (hex/condition removal, crippling the enemy). As a rule, pick up groups like easy answers, and therefore often don't take classes that are very conditional.

The only advice I can give to people who have trouble getting groups is to find a good Guild that's willing to work around you. Easier said than done, but why spend time trying to get a group every night when you can do it once and know that you can rely on them in the future.
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Old Jun 23, 2005, 02:07 PM // 14:07   #5
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the class is over played especialy pre-searing. It's been Noobified and its hard to find a real legit skilled one these days. If i had a nickle for every W/Mo premade pvp template i saw, i'd be a billionare by now
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Old Jun 23, 2005, 02:21 PM // 14:21   #6
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Quote:
Originally Posted by rwt2006
the class is over played especialy pre-searing. It's been Noobified and its hard to find a real legit skilled one these days. If i had a nickle for every W/Mo premade pvp template i saw, i'd be a billionare by now
Yes. Warriors don't need buffing; they were so present that the game has evolved to include a lot of anti warrior defenses. Now they are seeing elemental attacks rising; as people start to protect against both elemental and physical other vulnerabilities will arise - at some point you're choosing your vulnerabilities. The fact that warriors are easy to play effectively (not saying easy to play well, just effectively) means that they were one of the first stages of the meta-game, and quickly were compensated for. As the game evolves warriors will come back into favour.
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Old Jun 23, 2005, 02:33 PM // 14:33   #7
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I think well played warriors rule. In the Ascension missions most groups won't go out without a warrior and the difference between a good warrior and a bad one are tremendous. Warriors also have secondary professions that should help eliminate the issues with conditions.

A W/Mo for example can use some of its smiting skills to do damage without even attacking... in fact they can be used even if they have been pacified.

The class I currently find people not wanting is Necromancer - which is my current character. I think as people go through learning the potential of each class there will be cycles of good ones and poor ones.

Necros can absolutely be geared to save parties - blood pool, etc.
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Old Jun 23, 2005, 03:40 PM // 15:40   #8
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People think that anybody who plays a warrior is a noob, fact.
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Old Jun 23, 2005, 03:52 PM // 15:52   #9
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People think aliens abduct their cows...

Warrior does not equal noob. It's like an arts course in university - anyone literate who puts in some work can get a passing grade essentially. That's the warrior, anyone who can get the basics of GW can succeed moderately with a warrior. I am blown away by people who hold top grades (90%+) in a program like philosophy - that is tough work. That's like playing a warrior well.
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Old Jun 23, 2005, 04:47 PM // 16:47   #10
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Well-played warriors are good tanks. For PvE in the underworld or fissure of woe, having 2-3 warriors is a must. The problem with these "tank" warriors in PvP is that real people know that warriors are tanks. So they just ignore the warriors and go straight for the casters.
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Old Jun 23, 2005, 04:59 PM // 16:59   #11
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You find that warriors, have more use in PVE rather than in pvp. A warrior that does a devastating 70-80 damage to something in PVE is almost certainly gimped down to a puny 24-40 damage in PVP. This plus the fact that you have to be standing next to a target that is itself sitting still and letting you bash it, to do any sort of good for your party, many parties prefer the "I can hit anything from anywhere, armor penetrate, and blind/interrupt" of air eles.
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Old Jun 23, 2005, 05:00 PM // 17:00   #12
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They should imply a skill similiar to "Provoke" (from FFXI). It forces one player to target the tank and will not be able to target others, for a matter of seconds.
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Old Jun 23, 2005, 05:01 PM // 17:01   #13
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I play a W/E hammer/earth knockdown build, that rules in PvP. The reason it rules is that I'm ignored, so I just run up and hose the enemy casters. The other thing is after I do that, I get ganged up by 2 or 3 of the other team. So with 1 dead, and 3 on me, it's almost 2 on 1 for the rest of the team. Warr's have a place, you just have to play them right.
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Old Jun 23, 2005, 05:03 PM // 17:03   #14
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warriors are not all newbs its just a basic proff that doesn't have to worry about spell combo's as much as some others would. no ranged fighting, involved just melee
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Old Jun 23, 2005, 05:06 PM // 17:06   #15
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Odd, I thought a warrior who swings with 70+ dmg per attack which is very possible mind you, would be a threat...
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Old Jun 23, 2005, 05:10 PM // 17:10   #16
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As I've said many times before, there are many counters to warriors. If the enemy brings these and you don't bring the counter to the counters, then you are screwed. There are ways to counter ward against melee and armor buffs like watch yourself or ward against harm but how many teams carry a curses necro besides simply rend? The problem with warriors is the mentality that they are self sufficient when they are the most dependent class of all. If you bring warriors, you need to tailor the team build to it.
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Old Jun 23, 2005, 05:12 PM // 17:12   #17
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Quote:
Originally Posted by Yukito Kunisaki
Odd, I thought a warrior who swings with 70+ dmg per attack which is very possible mind you, would be a threat...
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Old Jun 23, 2005, 05:15 PM // 17:15   #18
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Yea warriors are useless in PvP, I mean, they're harmless.
I play a W/Mo as my main, and when I run up to a monk and hit him with my hammer, he just falls down laughing! It makes me sad! Whenever I'm pvp'ing in general people are just falling on the ground laughing when they see my hammer
/sarcasm
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Old Jun 23, 2005, 05:43 PM // 17:43   #19
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Quote:
Originally Posted by Sakura
Yea warriors are useless in PvP, I mean, they're harmless.
I play a W/Mo as my main, and when I run up to a monk and hit him with my hammer, he just falls down laughing! It makes me sad! Whenever I'm pvp'ing in general people are just falling on the ground laughing when they see my hammer
/sarcasm
It's not funny.

Last night I was playing a W/E and there was a E on my team. I was attacking another warrior that was attacking the NPC priest and the E was attacking a monk. It took me forever for me to bring down the warrior with someone else's help and the enemy monk was able to keep himself and the warrior alive. Okay, the warrior died shortly after bringing down our priest but after he got rezzed, the monk was able to keep him from dying a second time.

Let's just say I'm seriously begining to rethink my PC now.
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Old Jun 23, 2005, 06:12 PM // 18:12   #20
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The season off the warrior has just passed, air elementalists are now in trend.

Don't worry. It'l return.


Regards, Ashleigh.
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